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Reference
Blocking
Modeling
Adding Details
Texturing
Lightnng
Animation
Rendering
Compositing
Effcts
Before & After
Clock and Gears
Before & After
Breakdown
Reference
Reference board
Base blocking
Blocking out the base shape
Modeling
Modeling the base and cleaning topology.
Gear model
Modeling the gear and adding details such as bevel.
Adding Pieces
Keep adding pieces in the scene.
Modeling & Texturing
Adding texture into the shader and modeling at the same time.
Reference
Blocking
Modeling
Adding Details
Texturing
Lightnng
Animation
Rendering
Compositing
Effcts
Before & After
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